![]() I did make a audio remark in the past, but you audio guys did never react. ![]() ![]() Wow.they are alive!! Reaction from the audio team □ĭo you guys know how important your team are? Your work does not go unnoticed! So based on what you said will we get to pick different iterations of onboard Sounds? Or will this be discussed later? I really do appreciate the fact you guys are replying to us Thank you so much for the continuous interaction. You'll find this as a toggle option in game. It's also worth pointing out that we've done some new work this year from the audio side to bring on board audio closer in line with the broadcast footage. That means this year's Honda for example is not last year's Honda, it is a brand new recording taken from the actual car. There's also no "copy and paste" year on year as the "internet" would have you believe □. We've also been speaking with audio guys at FOM about their recording process to ensure we're capturing with a set-up as similar as they are. I can't go into much detail but we work closely with a handful of teams who have fed back how accurate our on board audio is and this is what we aim for. Now is probably also a good time to reiterate our job in terms of engine audio.Įvery single season we attend at least the Barcelona pre-season test and work directly with multiple teams every year.Īll engine audio is recorded on board and externally and we build our bundles from this source.
0 Comments
Leave a Reply. |